A personal game exploring the effects of survivorship after the suicide of a loved one. My first major game and a special place in my heart, I was the sole technical developer and co-designer for this one.
SteamLink
A single player romp utilizing destruction and VR. Working as lead engineer, I developed the initial prototype, and lead a small 5 man engineering team. I work across the aisle, meeting with other department leads and contributing to design discussions where I can.
A mulitplayer competitive experience. Working as lead engineer, I inherited a somewhat messy PCVR project with code from an outsourced team, and helped refine the project into shape for the mobile Quest VR platform.
A single player VR title experienced centered around AI flocking and interaction. Served as prototype engineer, moving into lead engineer position at Dark Slope as we entered production.
A side project prototype utilizing stereo correct portals on Meta Quest to explore vast, non-Euclidean spaces via simply walking, running, and rolling around your VR room space setup. I worked alongside another engineer and artist to create a small demo of the tech, link available on request.
Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own.
SteamLink
A small project exploring the fragility often experienced postpartum.
A VR Public Speaking trainging app. Focused on AI crowd development and recording playback.